VERS003VERS003  lf[]X`e<Y^QcN  0S\$"KB@!kGOM:Zli  4.gU     )j+3=? D657dR>8a2JmCAF;EV#(9b   ' LPoTH,&n%/1-*I_h WoimageBgN2 JAWgzB.؈<U real imageFơ (U virtual image JAWgzB.؈<6Uconverged lightJAWgzB.؈< Udiverged lightJAWgzB.؈<8Urefracting surfaceR| refratUlensBgN2 JAWgzB.؈<UotherBgN2 JAWgzB.؈<refracted lightJA\  mirrorting surfaceR|may bK refraction2 JAWgzB.؈< reflection2 JAWgzB.؈<reflecting surfaceslaw of reflectionWgzB.؈<'geometric opticsAWgzB.؈< Snell's law2 JAWgzB.؈<@diverging lens hconverging lensJAX\cx( spherical mirrorWRW| spherX plane mirrorMWRW| real 6: convex mirror JAWgzB.؈<5eFconcave mirrorơ sY focal pointơ focal length JAWgzB.؈<Nspherical aberrationgzB.؈<!chromatic aberration" light rays 2angle of incidencegzB.؈<&angle of refractiongzB.؈<Bangle of reflectiongzB.؈<Ainverted imageơ - upright image JAWgzB.؈<+enlarged imageơ ,diminished imageAWgzB.؈<-radius of curvaturegzB.؈<NdiffuseN2 JAWgzB.؈<0specular2 JAWgzB.؈<1shadowsWWRW| refra refracting medium\''e ray diagram Q lens axis2 JAWgzB.؈<L;transmitted light7lightBgN2 JAWgzB.؈<self-luminous sourceW|shado|total internal reflection؈<?index of refractiongzB.؈<Qsurface normalR|totalCcritical angleJAWgzB.؈<D thin lens2 JAWgzB.؈<E paraxial rays JAWgzB.؈<2light behaviorJAWgzB.؈< image point2 JAWgzB.؈<=objectgN2 JAWgzB.؈<<non-luminous objectgzB.؈<< object point JAWgzB.؈<F optical piece JAWgzB.؈<K ray model2 JA\99# flat mirrordؓprinciple axisdcenter of curvaturegzB.؈<O magnification JAWgzB.؈<optical illusionAX\>>RmiragegN2 JAWgzB.؈<` double convex JAWgzB.؈<V planoconvexZơSdouble concaveJAWgzB.؈<T planoconcave JAWgzB.؈<W mirror axis2 JAWgzB.؈<UEprinciple-axis Wع point source JAWgzB.؈<Yextended sourceJAWgzB.؈<ZscreengN2 JAWgzB.؈<humbraBgN2 JAWgzB.؈<^penumbraơ_ dispersion2 JAWgzB.؈<QretinagN2 JAWgzB.؈<ieyelensN2 JAWgzB.؈<fScorneagN2 JAWgzB.؈<eueye BgN2 JAWgzB.؈<p47rods]BgN2 JAWgzB.؈<aconesBgN2 JAWgzB.؈<i optic nerve2 JAWgzB.؈<jcrystalline lensL!@'@!@scleragN2 JAW@ kirisơrpupilBgN2 JAWgzB.؈<svitreous humorơ naquaeous humorJAWgzB.؈<ociliary muscleJAWgzB.؈<qfocus of eyelensAWgzB.؈<q[accomodates eyelensLAp diaphragm2 JAWgzB.؈<raperture2 JAWgzB.؈<sconcave surface surfacesconesunique positionJAX\__G bending of lightAWgzB.؈<optical surfaceơ vreflected lightJAWgzB.؈< convex surfacef~$ optic axis2 JAWgzB.؈<U blocked light JAWgzB.؈<absence of lightAWgzB.؈<invertedgwTuprighth{ Rgreater than 1zr} less than 12 JAWgzB.؈<~ equal to 12 JAWgzB.؈<^Geometric Optics Net) .) plane surfaceNơ Sharon Bendall, SDSU)gSharo>San Diego State University,la)O  has typetransihas typeYtype ofnsihtype of is produced bypis produced bproducesby@i@L@~(requiresis reerequiresYis required to forms required tis explained usingis explained explains usiniexplains ))j@8,`N`N))j@8,`N`N:/5'/ has property has propertyis a property ofis a property useslaw o uses is used by u is used by #isiiiisisoisiiiiisyis referenced fromis referencedis reference foris reference Chas special case@@~is a special case of a special  ? has componentu has componentis a component ofis a componen  created bycreated3created)[VR)^. cre is a function ofis is a function ofis a functionN-isSN magni@-isleSnmay bes eyelesmay beSBis an example ofis an example has examplesi has examplesK has shape4 has shapeY is a shape ofh is a shape of T contained in begins with begins withVR)gV . begis performed byis performed performsfiperformsSBq 33;Q^ s'EE' ph=ww^>b {  x7{  3`:: 31 f&^b59)6 #  e&:8d( LM8ve  !!9M33$$$%&& (! )" **!*(+"+,,# "#.".$ -% 002#9@)//c8P *)c9,Zb&3_<3+>465||4 ,+- D.%'/ B'B/ %/0 AA0-C1T275 =_]O5( FF8( HH( =II8 {)d4t( JJ# /<.;=JG.K@`>?AVVBSSDdXL@WWC4DOvF,>1G,YYH&5&H[[5\P\I&\ZJ&^^ ??RDPL gg^ MRNO M'NdhMO cddLO hffHL[cQL aaRO giTO jjUO kkVO llWO mmXO nnYO ooYZpU\l_V]mrc5^ ya8zIg=PUa z7 axx byb,59]zi= j=}}k=~~l3<+;G]^uXc tuum cnl Aol Geometric optics uses light rays to describe the propagation and behavior of light. It is valid to use geometric optics when the wavelength of the incident light is much larger than the size of the objects in the optical system.0 concept FLaw of Reflection - angle of incidence equals the angle of reflection.@<..&(:($DAA 1R$$\+4$@@ concept The index of refraction, n, is defined as the ratio of c to the speed of light in a given material, v. n = c/v. $xAϘ concept For each point on the object there is a corresponding image point. When all of the image points (corresponding to all of the points on the object) are veiwed together, then the entire image of the object is observed.4M@@ concept 2Each point on an object is called an object point.@ϳ @@<..&(;2($DAA R$$\24$@@ concept Light does not actually pass through a virtual image. If a screen were placed at the position of a virtual image, you would not see anything on the screen.R$$\$xsAϘ^6 concept When light passes through an image, it is a real image. If a screen is placed at the position of a real image, you can see the image on the screen. R@\PHh @!4 concept dAn image is formed at the focal point when the object in infinitely far away from the optical piece.(6($DAA  R$$\$xbAϘo^Dlo concept A shadow is the dark region seen on a screen that is the result of light being blocked by an object positioned between the light source and the screen. urce and the screen.( concept XFor a fixed object position and a fixed lens position, there is a unique image position.8F\ n$A] د؞.ؤ@دF^r@Pxa4 concept