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RESEARCH INTERESTS
Exploring the applications of digital media in the interior and architectural design field.
Interdisciplinary analysis of digital media applications, Human-Computer Interaction design and evaluation
Impact of desktop virtual reality on system usability :
A Case Study of online consumer survey using a VR integrated decision support SYSTEM
Dr. James Laffey, Dissertation Supervisor
Ph.D. Dissertation
   
ABSTRACT
Previous research has established that virtual reality (VR) technology provides users a unique user-system interaction. However, little research has been conducted to understand how VR technology contributes to system usability within specific contexts. The current research investigates how users perceive desktop VR differently from conventional 2D graphics and how system usability is affected by the user-system interaction process within a VR system. The impact of desktop VR on system usability was empirically examined from an integrated view of technology acceptance in information systems and human-computer interaction. This research tested a model of the user-system interaction process (perceived ease of use, perceived usefulness, and presence) and outcomes measured by system usability dimensions (satisfaction and decision confidence) for a VR system. Data were collected to compare the process and outcomes of using a VR system and a conventional 2D system to engage in a consumer survey. In addition, how user characteristics affect user-system interaction while using a VR system was examined. The results largely support the proposition that VR technology provides system usability with significantly higher perceived usefulness and presence than do the conventional 2D formats. The current work provides new knowledge about usability, sense of presence and technology acceptance in desktop VR and provides insights for future research with and predicted applications of desktop VR.
House X, Scheme G: From 3D Game Engine to Virtual Representations of Architecture
Uddin, M. Saleh and Yoon, So-Yeon (2003), , Journal of Design Communication Association 2003, pp64-69

-suggest to architects the potentials of using universal or exchangeable
formats of 3D models that are capable of representing accurate structure data to build virtual models.
-provide better understanding of potentials in 3D game engines for virtual representation of architecture.
Designing an Immersive 3D Tour of a Historical Locale
Moore, Joi L., Yoon, So-Yeon, Gottdenker, Joshua, and Hong, Ran-Young, , AECT 2002 Conference, Association for Educational Communications and Technology Dallas, Texas on November 14, 2002
abstract
This session will discuss the reconstruction of the historic Apollo Theater as a virtual environment, including: (1) To discuss 3D computer graphic program platform comparisons: Quake III, Macromedia Director, and Adobe Atmosphere, (2) To demonstrate the 3D environment of the Apollo Theater rebuilt in virtual space using Quake III, a 3D game engine, (3) To share some of the lessons we learned, decisions we made and some logistical and technical details about the Quake III modeling process.
Using Immersive 3D Tools to Create Interactive Environmental Design Tours
Moore, Joi L., Yoon, So-Yeon, Gottdenker, Joshua, and Hong, Ran-Young,, ED-MEDIA 2002, World Conference on Educational Multimedia, Hypermedia & Telecommunications,
Denver, Colorado on June 24-29, 2002
Moore, Joi L., Yoon, So-Yeon, Gottdenker, Joshua, and Hong, Ran-Young, Designing a 3D Interactive Environment to Convey Historical Concepts: Factors to Consider and Lessons Learned, DCA 2002, Design Communication Association, Clemson University Clemson, South Carolina, January 6, 2002
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VR Worlds on the Web - Another Culture in Cyberspace, Proceeding of the 2nd Biannual Design Conference of KSDS (Korean Society of Design Studies) pp44-45, Dong Seo University, Pusan, South Korea. October 2, 1999
Multi-User VR Environments on the Internet, Journal of Design Vol. 2, No.3, pp. 161-177, 1999 University of Ulsan, December 2, 2000
 
An Experimental Study on the Visual Effects of interior color models using computer graphics
M.HEC. THESIS
Interior Design and Housing, Pusan National University
goal
to develop a tool to evaluate color images
to analyze the visual effects of interior colors
using computer generated images
experiment
Subjects : 63 college students
Stimuli: color laser prints of a computer rendered living
room with 24 different color combinations (sofa, wall,floor)
Measuring Instrument: Questionnaire designed by
the semantic differential method based on 7-point scale. Adjectives were collected and modified based
on previous similar studies conducted in Japan & US
analyses
Statistical software: SAS PC, SPSS+
Factor Analysis, Frequencies, Discriminent Analysis, ANOVA were used.

color combi-
nation type |

dominant color(wall) |

LIGHT
GROUP |

DARK
GROUP |
| UNITY |
10R |
|
wall |
floor |
sofa |
|
10R
8/4 |
10R
7/4 |
10YR
7/2 |
|
|
|
|
|
|
wall |
floor |
sofa |
|
10R
6/4 |
5RP
5/6 |
5RP
8/6 |
|
|
|
|
|
| 5Y |
|
|
| 7.5B |
|
7.5B
8/4 |
5PB
7/4 |
7.5PB
6/4 |
|
|
|
|
|
|
7.5B
6/4 |
10PB
6/2 |
5PB
5/2 |
|
|
|
|
|
| SOFT |
10R |
|
|
10R
6/4 |
10GY
5/4 |
10GY
7/1 |
|
|
|
|
|
| 5Y |
|
|
| 7.5B |
|
7.5B
8/4 |
2.5Y
8/4 |
2.5Y
7/4 |
|
|
|
|
|
|
7.5B
6/4 |
10YR
6/4 |
10YR
8/4 |
|
|
|
|
|
| VARIETY |
10R |
|
10R
8/4 |
5BG
6/4 |
2.5BG
5/2 |
|
|
|
|
|
|
| 5Y |
|
|
5Y
6/4 |
7.5PB
3/4 |
7.5PB
5/4 |
|
|
|
|
|
| 7.5B |
|
7.5B
8/4 |
7.5BG
5/4 |
2.5G
4/4 |
|
|
|
|
|
|
| HARD |
10R |
|
10R
8/4 |
10RP
6/8 |
7.5RP
4/4 |
|
|
|
|
|
|
10R
6/4 |
7.5RP
4/6 |
5RP
3/4 |
|
|
|
|
|
| 5Y |
|
|
| 7.5B |
|
|
7.5B
6/4 |
7.5PB
4/4 |
7.5PB
3/10 |
|
|
|
|
|
Munsell Color System
Hue (eg. 7.5R) Value (1-9)/Chroma(0-28+) |

|
Moore, Joi L., Yoon, So-Yeon, Gottdenker, Joshua, and Hong, Ran-Young, Designing an Immersive 3D Tour of a Historical Locale, AECT 2002 Conference, Association for Educational Communications and Technology Dallas, Texas on November 14, 2002
abstract
This session will discuss the reconstruction of the historic Apollo Theater as a virtual environment, including: (1) To discuss 3D computer graphic program platform comparisons: Quake III, Macromedia Director, and Adobe Atmosphere, (2) To demonstrate the 3D environment of the Apollo Theater rebuilt in virtual space using Quake III, a 3D game engine, (3) To share some of the lessons we learned, decisions we made and some logistical and technical details about the Quake III modeling process.
|